Closed GoogleCodeExporter closed 9 years ago
just in case you don't know, what you're looking for is "homography"; see e.g.
the thread here for some useful code:
http://www.openframeworks.cc/forum/viewtopic.php?f=9&t=3121
Original comment by Christop...@gmail.com
on 30 Nov 2010 at 8:21
Neat!
I hadn't run across the term "homography" before.
For my particular purpose (Shpongle's tour), my requirement is pretty simple:
allow the VJ to align the 4 corner verts with fixed points on the projection
receiving medium. As such, it's mostly a UI problem.
However, I'll keep that information you linked to in mind, should I desire to
implement more interesting/complex transforms.
Thanks for that!
(Side-note: It's always a pleasant surprise (and a slight mystery) when other
people's comments appear in this issue tracker, since I haven't actually
released the software for use, yet... Please wish me luck as I approach that
goal.)
Original comment by interim....@gmail.com
on 1 Dec 2010 at 12:10
this is exactly what homography does.
and the nice thing about it is, with the code i linked to (afaik) you can just
enter the four corners, and it calculates an opengl matrix transform you apply
to your output texture - should be blazingly fast.
yeah, i subscribed the issue tracker rss feed and pipe in where i have
something to say... :-) i still plan to find the time to install it again some
soonish time in the future... :D
Original comment by Christop...@gmail.com
on 1 Dec 2010 at 9:19
Original comment by interim....@gmail.com
on 26 Dec 2010 at 9:34
For reference, here's this feature in action:
http://interimdescriptor.blogspot.com/2011/01/shpongletron-nye.html
Original comment by interim....@gmail.com
on 3 Jan 2011 at 8:16
Original issue reported on code.google.com by
interim....@gmail.com
on 30 Nov 2010 at 6:08