Open GoogleCodeExporter opened 9 years ago
Thanks for your feedback.
Current versions are aimed towards newer glsl versions, mostly because it's
simpler.
However, building an AST is a completely feasible option which I do plan to
implement in the future if there will be demand for supporting lower GL
versions (or GLES for that matter), or in general to support abstraction.
I'm already playing around with this idea for textures (and samplers). Though
checked in, it's still a WIP and subject to major changes.
I think that before I actually sit down and write such code I need to
understand what kind of interface the user wants and how to abstract the
metadata well enough so that general usage of glfx won't become too difficult.
I'd be happy to get more input on this subject.
Original comment by max.snif...@gmail.com
on 4 Feb 2012 at 5:08
Original issue reported on code.google.com by
Sean.Mid...@gmail.com
on 4 Feb 2012 at 1:24