Closed GoogleCodeExporter closed 9 years ago
The problem is that the tests, which are from OGLDev, use structs for vertex
shader attributes. This is not spec compliant.
While NVIDIA accepts this syntax, it's still wrong, and your driver is right by
refusing to use it.
In your code just don't use structs as inputs for vertex shaders, and it should
work.
Original comment by max.snif...@gmail.com
on 1 Sep 2013 at 7:36
Original issue reported on code.google.com by
freakyma...@web.de
on 31 Aug 2013 at 10:31