revengenowstudio / YR_RN_Mission_Editor

FinalSun & FinalAlert2 Level Editors
GNU General Public License v3.0
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Infantry subcell bug #10

Open handama opened 1 month ago

handama commented 1 month ago

In game, infantry will take subcell 2,3,4 as follow: 20190623212040!Cellspots-ts EA8424A4E6169C27767D2D7F76F2570C However, FA2 places infantries to 0 (or 1, they are the same) by default. Moreover, FA2 cannot display infantries at 4 (and cannot be edited or deleted). 1FC873E9A2C354DD94147EBC73948F3A More information can be seen at https://modenc.renegadeprojects.com/Cell_Spots

handama commented 1 month ago

in FA2 v2.0, the display of subcell 0/1 changed from center to top corner, but in Game it's still in the center E6619EC1F68406424D5C445E0B87BAFD