revvv / gdash-export-CrLi

GDash with new features
MIT License
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Add new game elements: light boulder, indestructible outbox, fake outbox #24

Open zsommk opened 1 year ago

zsommk commented 1 year ago

Gdash, from the beginning of its existence, has a lot of different elements from various versions of Boulderdash with C64. Cows, drills, mega boulders, etc.

I have a suggestion: There is such a new Krissz engine. It contains a very light boulder, could it be imported into Gdash? And another thing. Indestructible Exit. In Gdash, it's only destructible. In the Krissz engine, you can't.

It may not be urgent, but if you ever want to look into it, thank you.

cwscws commented 1 year ago

Can you provide a link to this new Krissz engine?

zsommk commented 1 year ago

Link to Chris's website https://boulderdash.krissz.hu/#messages

I'll tell you more about Light Boulder. It is a boulder that has zero push resistance. It's like Rockford taking Candy, except that Candy affects all boulders in the cave. And it's supposed to be just this one particular boulder.

zsommk commented 1 year ago

Now the second thing, the exit from the cave. There are two exits in gdash. One normally that flashes and one hidden that doesn't flash. Both can be destroyed with an explosion. Could options be made to make the output blast proof?

And this clever thing came to my mind. Is it possible to do so that after collecting the right amount of diamonds, the element of false output was showing, i.e. it will flash but it will not be an output.

revvv commented 1 year ago

I like your ideas, but I simply have no time to add new game elements. I leave the issue open for now.

zsommk commented 1 year ago

When playing Frustidash, there are several caves under the C64 where the exit is indestructible. Setting an identical map under Gdash /any/ makes the cave unsolvable. E.g. Cave E

FrustiDash is unique in all BD games.

revvv commented 1 year ago

I don't know who the poor guy is implementing all the new elements, but I'd like to see:

renyxadarox commented 1 year ago
zsommk commented 1 year ago

Back to Frustidash. Cave A now plays the same as the Commodore 64. I will try to add other caves from frustidash reworked by me to make them more like on C64, although not all caves will work.

cwscws commented 1 year ago

Just for completeness: Crazy Dream 10 added a telescopic arm (like in Boulder Dash XL for Windows)

cwscws commented 1 year ago

What would really be cool (and maybe not too difficult to add): that the teleporter can also teleport falling objects. This would open a new world of caves! :)