So trying to render a loop sourcing from an initial image
I upload via Deform plugin Init section.
The artistic idea is to have an animation that deforms away from an image but returns to it on
some kind of trigger (keyframe either triggered by beat count or audio event does not matter)
The final goal is to create a long video that is seemly looping, as render an hour video + upscaling + interpolating will take too much time.
Could not find a way to it. My thought is create an event that goes back to source image from frame 0
(as it not changed much the original one)
But cant find a way to make this happen If even possible.
At the moment I render a bunch of very short vids and then edit them in Davinci but thats
a lot of work and a very slow process especially if you want the pulse to be on beat.
Also, creates fairly ugly jump between the end of each short section to the start (original image) of the next one.
This can be improved by interpolating the last and the first frames but again comes down
to not been scalable
Any thoughts about how to achieve this or define a new feature?
So trying to render a loop sourcing from an initial image I upload via Deform plugin Init section.
The artistic idea is to have an animation that deforms away from an image but returns to it on some kind of trigger (keyframe either triggered by beat count or audio event does not matter)
The final goal is to create a long video that is seemly looping, as render an hour video + upscaling + interpolating will take too much time.
Could not find a way to it. My thought is create an event that goes back to source image from frame 0 (as it not changed much the original one) But cant find a way to make this happen If even possible.
At the moment I render a bunch of very short vids and then edit them in Davinci but thats a lot of work and a very slow process especially if you want the pulse to be on beat. Also, creates fairly ugly jump between the end of each short section to the start (original image) of the next one. This can be improved by interpolating the last and the first frames but again comes down to not been scalable
Any thoughts about how to achieve this or define a new feature?