Closed andyxr closed 1 year ago
I think today we allow noise to be scheduled, but not noise multiplier. Would be a great addition, as the multiplier is becoming a key aspect of XL-based animations.
Done under https://github.com/rewbs/sd-parseq/pull/223 – releasing to prod shortly.
Live in prod from v0.1.106.
I think today we allow noise to be scheduled, but not noise multiplier. Would be a great addition, as the multiplier is becoming a key aspect of XL-based animations.