Closed sepehrsohrabi closed 2 years ago
i'm on it, will need @rex706 to accept my pull request though
Check out the temporary solution: https://github.com/rex706/SAM/issues/149#issuecomment-1271433637
I committed a pull request #151 with that fix hardcoded into the launcher. If Alec is still active (I added him on discord so we will see) he can potentially push it out as an update, if need be I will take over updates and management of the project if he isn't motivated to work on it anymore since there hasn't been updates in a long time...
I committed a pull request #151 with that fix hardcoded into the launcher. If Alec is still active (I added him on discord so we will see) he can potentially push it out as an update, if need be I will take over updates and management of the project if he isn't motivated to work on it anymore since there hasn't been updates in a long time...
Sounds great. I think we should also start to work on the Type2FA()
method so it handles the username/password window. Also I guess I'll use @Venipa's fork as the base since it's more recently maintained. What do you think?
Edit:
The TypeCredentials()
method is already there to simulate username/password input when -login
option is toggled off. Unfortunately, for some reasons the new Steam ui doesn't receive key inputs (e.g. PostMessage()
) even after SetForegroundWindow()
was called until the user manually left-clicked the login window to focus it.
add -noreactlogin
to custom params input in settings (for now)
@sepehrsohrabi
I committed a pull request #151 with that fix hardcoded into the launcher. If Alec is still active (I added him on discord so we will see) he can potentially push it out as an update, if need be I will take over updates and management of the project if he isn't motivated to work on it anymore since there hasn't been updates in a long time...
Sounds great. I think we should also start to work on the
Type2FA()
method so it handles the username/password window. Also I guess I'll use @Venipa's fork as the base since it's more recently maintained. What do you think?Edit: The
TypeCredentials()
method is already there to simulate username/password input when-login
option is toggled off. Unfortunately, for some reasons the new Steam ui doesn't receive key inputs (e.g.PostMessage()
) even afterSetForegroundWindow()
was called until the user manually left-clicked the login window to focus it.
I spoke to Alec, he said he was going to work on merging @Venipa's fork into the codebase as well :)
Please Fix.