Closed Nyrhi closed 11 years ago
=]
Alright. First draft is done. I know it looks unprofessional, since it's my first time using any other program besides Paint....go figure. cough So! To summarize, I've switched the races around a bit. Placed the desert strategically in the middle and added a few 'well drawn' Paint-lines to identify the different biomes in that area. Swampland and huge lake for the Haellera of course, experimented with some mountainous ranges for the Solari (most of the territory is built like plateau's, Fjord style), and placed the Thyruun close to the Brecar, and they share the same snowy mountain range.
Download it, add stuff, engage in dialogue, criticize, contribute to your heart's content!
(PS: don't take note of the islands on the side, haven't gotten around to those yet)
And by No i mean Dear god why are we amusing this concept after such debate already on the first one.
Obvious troll is obvious https://github.com/chamunks/FallenFates/issues/103#issuecomment-14155252
I much prefer the thyruun/brecar placement on this map.
have no idea what im looking at on that one soren...haha
I know we have gone through this before @chamunks but that was while Block was in charge and had a very large say about what we were going to do-and what he wanted conflicted with what everyone else wanted. So, unless anyone objects, I say that Nyrhi's island is what we end up doing. Sorry, @Soren025 but whatever your map is supposed to mean is too confusing.
Actually, Soren explained me his design yesterday, and basically we have reached a compromise. It functions for the different races in terms of placement and balance, adds logic to it in terms of climate and geographical locations, and will overall be fairly easier to terraform and manage than anything before - although the latter is my personal opinion. I'm sure he will come up with a better designed one that explains it for all.
Legend: Brown Hilly things = Plataus Solari Black Triangles = Mountains will be where the brecar is somewhere Bright Green = High elevation forest? Dark Green = Thyruun Forest
But that's not the right map?....
https://github.com/chamunks/FallenFates/issues/47#issuecomment-13978556 (Map reference link) After much consideration and discussion about some of the things that we were looking to accomplish in this map with having the ocean be an actual resource not just a huge spot thats in the way. Also the concept of using biomes as an active thing that reacts with the players so we can do things like check biome (the player is currently in) and react accordingly (start dieing of thirst in a desert, start freezing to death in a snow biome unless in armor, start being torn apart by void forces when building too far into the void) we've decided to move back towards this map again. We need to add a few different things and some biomes need to be shuffled but we might be ready to move forward with this map still.
thanks @Nyrhi for you're time and consideration.
Sorry about the rushed post but im hungry and want breakfast.
as per @CandleD's request there needs to be an island added on the south east of the map in the midle of the void by the large waterfall. In accordance to the lore.
Adding this here for easiness' sake. This is the map we're talking about. I'd love to move the Solari towards the edge of the cliff, overlooking the ocean. We can then run a river through the castle/town and the waterfall would come out the back. I'd also love to move the Brecar more to the left, thus increasing the distance between them and the desert. Said desert would then become a high-end zone, perhaps accessible with the use of portals or gateways placed strategically and placed parallel in relation to the races to balance things out. As @chamunks already quoted @CandleD , I'll hereby summarize it again quickly: add an island to the bottom right of the map to agree with the lore. Also, having discussed a few things regarding Thyruun placement with @simplesonnet we have come to the agreement that there shall be snow-tipped mountain ranges spanning the edges of their 'lands'.
Comment your thoughts on this people, the sooner, the better.
I just want to stress that we not get too deep in changes today, and we need to try to make it a number one goal that we at least get the starts of a map on the server and ready for building by tonight. We desperately need this to happen; as it is what's holding us back at the moment.
The above changes are as far as I'm aware copacetic
Duplicate issue now closing thanks for your attention.
Grey Scale and Terrain Layout made by the one and only prospect coming to a github near you!
Closing this due to having two NOW REPEATING posts :) x
[2:19:17 PM] Lauris -ProSpect-: http://imgur.com/FbI4ptt,nTww7pM http://imgur.com/FbI4ptt,nTww7pM#1
miscatagorized moving to the appropriate milestone.
WHAT ISSUE DO I POST IN =(
I have found a program that you can export greyscale AND its maps are big enough to use.
with just the generic landscale on their blank slates it generates this in world painter =)
Pro has it too and is going to figure out how to use it soon
something random =P
I have no idea what it is Chamunks, but I do know it looks sexy!
I will consider this issue now also closed. Thank you for your time and attention everyone.
Been talking to people, soaking up the info of past discussions detailing the map and looking into interesting concepts. I'm gonna try and combine all of these elements and try to create an entirely new draft of the map.