Closed Leopere closed 11 years ago
Aww yeee ;D I made a difference~
Issue has been forwarded to @TobyShaw
Reopening until we hear from @TobyShaw
My Shownotes for the pending progress: Worldpainter notes:
Height map needs to be made to dimensions at a multiple of 128
Biomes determine grass colors and what happens when populated. and Downfall(snow/rain)
Painting Caves/dungeons with BO2 Custom brushes
http://www.worldpainter.net/trac/wiki/WyrmlordsObjects#no1
FAQ http://www.worldpainter.net/trac/wiki/FAQ
-generating ocean details we will be forced to render the map out twice from worldpainter
as it will not generate things under the surface of the water. which in essence isnt a bad
thing because we will be able to actualy render out boats or other sorts of things like that.
But we will have to fill the ocean on the second pass with WP.
We need someone who is able to spend some time researching how Terrain Control works. Terrain Control is a plugin that we will be ultimately using with the custom biomes to use custom prebuilt trees and undersea coral and shipwrecks (Thanks to @ysami's suggestion).
The way terrain control will be utilized here will not be for map generation it will be on the stage that would populate the map with flora and decorations on first map load with the "Populate" layer in World Painter.