rexlaminis / FallenFates

Fallen Fates MC
4 stars 0 forks source link

[MAPGEN] Phase 2 | Generation #66

Closed TobyShaw closed 11 years ago

TobyShaw commented 11 years ago

Generating the map through WorldPainter. This will require the custom .schematic files.

Main capitals can be pasted in using the WP custom objects tool.

UPDATE: The usage of .bo2 files isn't necessary. WorldPainter added support for randomizing rotation, ignoring air blocks and conditioning the spawn locations for .schematic files.

TobyShaw commented 11 years ago

Additionally, for any wide-based schematics such as this one:

tree

It is required that you fill in the ground beneath it, like so:

tree2

When saving the schematics, please indicate the vertical distance between the bottom of the ground you've added and the base of the actual schematic. This is so that space beneath the schematics is filled when the schematic is pasted onto hilly land.

Soren025 commented 11 years ago

@TobyShaw I have encountered however that that causes odd formations if the tree tries to generate on a steep cliff and creates its root shape all the way down

TobyShaw commented 11 years ago

@Soren025 Then we can simply not generate the trees on steep terrain.

Leopere commented 11 years ago

Is anyone going to start looking into doing this? We should start getting ahead on things here with this.