Closed TobyShaw closed 11 years ago
Additionally, for any wide-based schematics such as this one:
It is required that you fill in the ground beneath it, like so:
When saving the schematics, please indicate the vertical distance between the bottom of the ground you've added and the base of the actual schematic. This is so that space beneath the schematics is filled when the schematic is pasted onto hilly land.
@TobyShaw I have encountered however that that causes odd formations if the tree tries to generate on a steep cliff and creates its root shape all the way down
@Soren025 Then we can simply not generate the trees on steep terrain.
Is anyone going to start looking into doing this? We should start getting ahead on things here with this.
Generating the map through WorldPainter. This will require the custom .schematic files.
Main capitals can be pasted in using the WP custom objects tool.
UPDATE: The usage of .bo2 files isn't necessary. WorldPainter added support for randomizing rotation, ignoring air blocks and conditioning the spawn locations for .schematic files.