Since updating to 3.60, any object with a shader (for example the outline shader or the blur shader) will break when the window is resized : instead of staying in the spot it was in, it moves according to the window resize & also stretches.
Then any zooming in/out with the camera will have it stuck in its screen position, until the shader is removed (and the object jumps back to its original position).
Since updating to 3.60, any object with a shader (for example the outline shader or the blur shader) will break when the window is resized : instead of staying in the spot it was in, it moves according to the window resize & also stretches.
Then any zooming in/out with the camera will have it stuck in its screen position, until the shader is removed (and the object jumps back to its original position).