Should there be a specific sub-category of conditionals for unreal situations? For example, the English sentence "If you had been here, It would've been better" is an unreal conditional. Should that be a separate construction (with accompanying weight slider) from just "conditionals"?
Should there be a specific sub-category of conditionals for unreal situations? For example, the English sentence "If you had been here, It would've been better" is an unreal conditional. Should that be a separate construction (with accompanying weight slider) from just "conditionals"?