Closed Fabrice-Schoeneberger closed 1 year ago
I think it's possible, I will add immunity to bane
Done
It doesn't do the auto roll for me tho. I only see the new immunity effect. That works as intended when manually applied. So that is nice
socketLib is active? Locally for me all is ok. Is Alliance -opposition of NPC?
socketLib is on and Alliance is on enemy. It does just apply the effect, but only to opposition of the respective groupe
Yes, if PC casts - effect should apply to opposition If NPC - to party
Hmmm ok now something diffent has happend. When I cast the spell from a player acc, all enemies within 5 ft. make a save. The ones that make it get the immune effect, the other ones get nothing. not even the normal bane effect. Also the rolls are made from the player, not the DM so the player can see all rolls and modifiers
The effect also doesn't retrigger a save for all previewesly not affected targets when widening the range.
Also the bless spell is broken and doesn't apply the effect anymore ... I don't know if I can reproduce the bug better. If I get something I write again
Bless add aura from workbench
Ok I got it working as intended. I needed to restart the server for it. Now everything works. Now the only things left are:
Will change roll to blind I will find a new icon When aura radius are changed – all who don't have immunity or bane should roll again But if npc move in radius — now it's hard to track
Yea so much I thought with the hard to track. I mean ... I'm new to working with effects but I immagine that you could make something like: When a character that failed the save leaves the area, you could remove the normal effect and give him an effect instead that just says "failed save to bane". When a character then enters the area you could check if it has this effect. If yes take it away an apply the bane effect. If no and also no immune, make save, then handle outcome. I think this might be the most elegant solution without confusing ppl too much.
The only thing I'm thinking now is ... how the hell would it be handled if multiple sources cast bane, like 2 PC or 2 NPCs like 2 Mitfit on the first level on gauntlight ...
When you cast Bane you get the bane effect on the casting charakter. This effect applies the -1 to attack rolls to all Enemy charakters. Normaly those enemies get a Will Save to not be affected. I don't know if its possible to make this save automaticly with appling the effect/being the aura, but maybe that is something possible for the future. For now maybe make an option the the module menu to turn individual effects off or even edit then on the local end