Is your feature request related to a problem? Please describe.
When a PC presses the affliction saving throw button, it looks like the traits such as poison or disease are not passed on, and predicates do not pick up the bonuses. For example, if a player has an anitode effect, and presses the saving throw button from Jungle drake venom, the bonus does not get recognized.
Describe the solution you'd like
The button should mimic how other saving throw prompts recognize the traits such as poison
Is your feature request related to a problem? Please describe. When a PC presses the affliction saving throw button, it looks like the traits such as poison or disease are not passed on, and predicates do not pick up the bonuses. For example, if a player has an anitode effect, and presses the saving throw button from Jungle drake venom, the bonus does not get recognized. Describe the solution you'd like The button should mimic how other saving throw prompts recognize the traits such as poison