Open Psypher9 opened 2 years ago
There are a few assets of background behaviors of the world for non-player objects, for instance: mobs, items, rooms, and areas.
These behaviors should be grouped together for better organization. Perhaps a behaviors
behaviors
Behaviors Key Files:
There are several enums in merc.h that belong in behaviors as well:
merc.h
There are a few other things I'm seeing in merc.h called affects that seem to be related to these and it might make sense to move those into a behaviors/affects directory eventually
affects
behaviors/affects
There are a few assets of background behaviors of the world for non-player objects, for instance: mobs, items, rooms, and areas.
These behaviors should be grouped together for better organization. Perhaps a
behaviors
Behaviors Key Files:
There are several enums in
merc.h
that belong inbehaviors
as well: