rezalas / riftshadow

Dedicated to the preservation of the game and modernization of a classic mud codebase.
MIT License
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Group World Behaviors into their own folder #185

Open Psypher9 opened 2 years ago

Psypher9 commented 2 years ago

There are a few assets of background behaviors of the world for non-player objects, for instance: mobs, items, rooms, and areas.

These behaviors should be grouped together for better organization. Perhaps a behaviors

Behaviors Key Files:

There are several enums in merc.h that belong in behaviors as well:

Psypher9 commented 2 years ago

There are a few other things I'm seeing in merc.h called affects that seem to be related to these and it might make sense to move those into a behaviors/affects directory eventually