Open rezecib opened 2 years ago
A reasonable ratelimit would be one ping per half-second per player (I can't really see legit use-cases for higher rates), with an overall limit of 100 pings (to avoid lagging the server with pings).
A reasonable ratelimit would be one ping per half-second per player (I can't really see legit use-cases for higher rates), with an overall limit of 100 pings (to avoid lagging the server with pings).