This would be useful to have to enhance modularity.
For example, a project could have a DefaultAbilityMap and a ShootingAbilityMap, and users could choose to have only the first or have both added to their character, depending on the need to be able to shoot or just roam around unarmed.
We can also make the AbilityMap DataAsset to also hold tags to add to the ASC's StartingAbilities GameplayTagContainer when the AbilityMap is granted to the ASC, also in the spirit of modularity.
This would be useful to have to enhance modularity.
For example, a project could have a DefaultAbilityMap and a ShootingAbilityMap, and users could choose to have only the first or have both added to their character, depending on the need to be able to shoot or just roam around unarmed.
We can also make the AbilityMap DataAsset to also hold tags to add to the ASC's StartingAbilities GameplayTagContainer when the AbilityMap is granted to the ASC, also in the spirit of modularity.
What do you think about that ?
Cheers !