reznok / GMCAbilitySystem

An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
35 stars 16 forks source link

Attempting to access attributes when none have been initialized crashes. #38

Closed Packetdancer closed 8 months ago

Packetdancer commented 8 months ago

Basically what it says on the tin. Since GMAS attempts to access BoundVariables and UnBoundVariables without any safety guards, if those have not been initialized, they are null, and attempting to actually get values out of them will not work well.

Packetdancer commented 8 months ago

Change was merged, this can be closed.