An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
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Attribute Modifier not changing even after updating it in container in OnPreAttributeChanged #4
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petegilb closed 9 months ago
https://blueprintue.com/blueprint/aaejto3k/
here's an example of what i was attempting to do to test.
Once the value of health hits 0 it prints the proper value, but even after setting the proper value we do not get the correct result