reznok / GMCAbilitySystem

An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
27 stars 12 forks source link

Attribute Clamping #46

Closed reznok closed 2 months ago

reznok commented 3 months ago

It's currently possible to clamp attributes by hooking into the OnChange events, but it should be possible to add Clamping directly into the attribute data assets.

Needs to support clamping an attribute via another attribute. Example: Clamping a "Health" attribute between 0 and "MaxHealth" attribute value.

Packetdancer commented 2 months ago

This should probably be closed since gil made this change like... 3 weeks ago. :)