was talking with reznok and he encountered this bug. It is apparent in his game where he has turrets that fire a shoot ability. Turrets are owned by the server and don't have a client to transfer data between. Async tasks should probably automatically complete when executed on a "Server Only" ASC but let's try to find an elegant solution to this that will work with most tasks.
was talking with reznok and he encountered this bug. It is apparent in his game where he has turrets that fire a shoot ability. Turrets are owned by the server and don't have a client to transfer data between. Async tasks should probably automatically complete when executed on a "Server Only" ASC but let's try to find an elegant solution to this that will work with most tasks.