reznok / GMCAbilitySystem

An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
31 stars 14 forks source link

move effect and cooldowns to ancillary tick, add ancillary tick options for abilities and tasks #53

Closed petegilb closed 5 months ago

petegilb commented 5 months ago

Basically I've moved the tick execution for effects and cooldowns to ancillary tick. I've also added the option for abilities to be activated on ancillary tick as well as a new tick event for abilities. Tasks are also given a new function that will tick from ancillary tick.