reznok / GMCAbilitySystem

An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
35 stars 16 forks source link

Add an ASC Getter to the GMAS_Pawn class #57

Closed LeoFabre closed 7 months ago

LeoFabre commented 7 months ago

Already have this in my project, will most probably contribute it today after work. I have merged some features from Lyra in my project and needed that getter, figured out that some people might also need it later :)

Aherys commented 7 months ago

Hum, correct me if i'm wrong, but isn't GMASPawn only here for demonstration, and GMC Pawn considered as the default base ?

Packetdancer commented 7 months ago

GMAS Pawn already has this; the component is also a property, as AbilitySystemComponent, and can be just dragged into Blueprints (or accessed as a field on the class in C++). Unless I'm misunderstanding you here?

Though, Aherys is also correct inasmuch as GMAS Pawn is merely a convenience class; it's not a required pawn, it's merely a pawn that does a bunch of the setup for you already.

LeoFabre commented 7 months ago

Ah that's true ! Nevermind then, I must have been tired when I made it :')