Closed LeoFabre closed 7 months ago
Hum, correct me if i'm wrong, but isn't GMASPawn only here for demonstration, and GMC Pawn considered as the default base ?
GMAS Pawn already has this; the component is also a property, as AbilitySystemComponent
, and can be just dragged into Blueprints (or accessed as a field on the class in C++). Unless I'm misunderstanding you here?
Though, Aherys is also correct inasmuch as GMAS Pawn is merely a convenience class; it's not a required pawn, it's merely a pawn that does a bunch of the setup for you already.
Ah that's true ! Nevermind then, I must have been tired when I made it :')
Already have this in my project, will most probably contribute it today after work. I have merged some features from Lyra in my project and needed that getter, figured out that some people might also need it later :)