Closed Aherys closed 4 months ago
Providing a different way to terminate an ability (GAS Like) to avoid calling EndAbilityEvent blueprint.
This will be also usefull for instant ending ability and provide a better flow for end-user.
Implemented in https://github.com/Aherys/DeepWorlds_GMCAbilitySystem/commit/c580300e7f5d6be4eeb6db09396db5c0bf161db7
Is now PR #64
Providing a different way to terminate an ability (GAS Like) to avoid calling EndAbilityEvent blueprint.
This will be also usefull for instant ending ability and provide a better flow for end-user.