Several properties which are useful to access (like AbilityTag in an Ability) are lacking Blueprint specifications (BlueprintReadOnly or BlueprintReadWrite). Go through and audit the Ability class to make certain everything which should be accessible in Blueprint has proper specifiers.
I'm adding this as a ticket because it's after midnight and I'm not going to do this right now... and also because it's a very good simple starter change if someone else beats me to it.
Several properties which are useful to access (like
AbilityTag
in an Ability) are lacking Blueprint specifications (BlueprintReadOnly
orBlueprintReadWrite
). Go through and audit the Ability class to make certain everything which should be accessible in Blueprint has proper specifiers.I'm adding this as a ticket because it's after midnight and I'm not going to do this right now... and also because it's a very good simple starter change if someone else beats me to it.