reznok / GMCAbilitySystem

An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
27 stars 12 forks source link

Add methods to add/remove starting effects #84

Closed BeansBeansStudios closed 5 days ago

BeansBeansStudios commented 3 weeks ago

These methods are useful during character initialization as a way to support customization of starting effects at runtime. I'm specifically using this to support module game features which can add/remove effects depending on which game features are loaded.