Closed RockHornetz closed 2 months ago
EEfectType name is the same as a big number of other plugins (PlayfabOSS for example).
It should be renamed to EGMASEffectType/State like in the deepworld branch.
UENUM(BlueprintType) enum class EGMASEffectType : uint8 { Instant, // Applies Instantly Duration, // Lasts for X time Infinite // Lasts forever }; UENUM(BlueprintType) enum class EGMASEffectState : uint8 { Initialized, // Applies Instantly Started, // Lasts for X time Ended // Lasts forever };
all set as of #93
EEfectType name is the same as a big number of other plugins (PlayfabOSS for example).
It should be renamed to EGMASEffectType/State like in the deepworld branch.