The C++ version of NF has problems opening new MP maps with custom names. This must be fixed for v1.0.0 of the rewrite. Part of the issue was that the old NF used a pregenerated texture index which didn't have the new vpps. That is fixed in the rewrite since it generates the index on demand.
Things to check on new maps in the terraform patch such as mp_junkyard.vpp_pc, 1.vpp_pc, etc:
[ ] Import
[ ] Saving and loading projects
[ ] Reloading project and opening map that's already been imported
[ ] Export
[ ] Re-import an exported vpp for these maps and make sure it's correct.
The C++ version of NF has problems opening new MP maps with custom names. This must be fixed for v1.0.0 of the rewrite. Part of the issue was that the old NF used a pregenerated texture index which didn't have the new vpps. That is fixed in the rewrite since it generates the index on demand.
Things to check on new maps in the terraform patch such as
mp_junkyard.vpp_pc
,1.vpp_pc
, etc: