rfg-modding / Nanoforge

A modding tool for Red Faction Guerilla Re-Mars-Tered
MIT License
31 stars 3 forks source link

Fix texture rendering in map viewer #61

Open CamoRF opened 1 year ago

CamoRF commented 1 year ago
Moneyl commented 1 year ago

Will need to investigate this again post v1.0.0. Been a while since I looked at it. I believe it's because RFG meshes can assign different materials/textures to each submesh, whereas the NF renderer can't do that yet. Most buildings definitely need that to look right. NF only supports one set of textures for a whole mesh and its submeshes.