Open CamoRF opened 1 year ago
[graphics] Still have 470 resources allocated. Check for Resource leaks.[base] Memory block RFG_VramMempoolProvider is still locked by the application! [base] Memory block RFG_MempoolProvider is still locked by the application! [base] Memory block RFG_GpuScratchMem is still locked by the application! [base] Memory block RFG_Framebuffers is still locked by the application! [base] Memory block RFG_Level is still locked by the application! [base] Memory block RFG_D3Dscratch is still locked by the application! [base] Memory block RFG_Audio_Bank is still locked by the application! [base] Memory block RFG_Audio is still locked by the application! [vlib] mempool mp preload initialized with NULL and size 0 [vlib] mempool mp item preload initialized with NULL and size 0 Graphics State Object Leak detected! Graphics State Object Leak detected! Graphics State Object Leak detected! Graphics State Object Leak detected! Graphics State Object Leak detected! Graphics State Object Leak detected! [vlib] mempool mp preload initialized with NULL and size 0 [vlib] mempool mp item preload initialized with NULL and size 0
Ps. It happens all the time with the Reconstructor in multiplayer, able to reproduce by loading a bunch of maps one after the other and it doesn't fix itself until the game is restarted.
RFG_VramMempoolProvider
) ?[vlib] mempool mp preload initialized with NULL and size 0 [vlib] mempool mp item preload initialized with NULL and size 0 Cannot perform operation on a locked mempool (effects preload) Graphics State Object Leak detected! [graphics] Still have 489 resources allocated. Check for Resource leaks.[base] Memory block RFG_VramMempoolProvider is still locked by the application!
[vlib] mempool rbb_dyn_buf initialized with NULL and size 0 [vlib] mempool rbb_dyn_buf initialized with NULL and size 0
[graphics] Still have 662 resources allocated. Check for Resource leaks.[base] Memory block RFG_VramMempoolProvider is still locked by the application! [base] Memory block RFG_MempoolProvider is still locked by the application! [base] Memory block RFG_GpuScratchMem is still locked by the application! [base] Memory block RFG_Framebuffers is still locked by the application! [base] Memory block RFG_Level is still locked by the application! [base] Memory block RFG_D3Dscratch is still locked by the application!