rfg-modding / Reconstructor

Community patch / extension of Red Faction Guerrilla Re-mars-tered
Mozilla Public License 2.0
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Scripting #21

Open CamoRF opened 1 year ago

CamoRF commented 1 year ago

Scripting will be a longterm feature and the RSL2 API be written from scratch but it might be a good idea to test functions in RSL1 so only functions that have a known function are bound and documented.

[Shadows]

[SSAO]

[Lighting]

[Vehicles]

[Bools]

[Terrain]

[Biases, clamps, rhos, threshold and epsilon values]

[Sun Shafts/Godrays]

[LOD]

[Misc]

[Physics]

[Gravity]

[Teams]

[Disable Overheating for turrets and weapons]

for i=0, rfg.WeaponInfos:Length(), 1 do local Info = rfg.WeaponInfos[i] Info.OverheatPercentPerShot = 0 end