Many memory pools, string pools, and arrays the game uses are hardcoded to be a fixed size. This is becoming a problem with mods since they don't dynamically grow, and mods are starting to exceed them. At the moment reconstructor doubled the size of many of them (except some ones that are trickier to patch). This should be configurable instead so players don't need to recompile reconstructor to make them bigger.
Many memory pools, string pools, and arrays the game uses are hardcoded to be a fixed size. This is becoming a problem with mods since they don't dynamically grow, and mods are starting to exceed them. At the moment reconstructor doubled the size of many of them (except some ones that are trickier to patch). This should be configurable instead so players don't need to recompile reconstructor to make them bigger.
Must complete #42 first.