Closed rapenne-s closed 3 years ago
The game is looking for Content/ui repertory and not the Content/UI that comes from the installer. Creating a symbolic link works.
That's a casualty of mono 6 abandoning MONO_IOMAP, see https://github.com/mono/mono/pull/17231/commits/fcfe71c517eea56c5a8486a398d64488dea89a0c. The question is if other filenames may also be wrongly represented in the assembly. How much playtime did you do with this change? I'd like to test this a bit longer before adding the symlink to fnaify because if there should be too many files that are not found to really play it, there may need to be a different solution.
The game also requires MONO_FORCE_COMPAT=yes to run correctly.
Your fnaify may be outdated. 2.3 should soon be ready. The MONO_FORCE_COMPAT has been added already: https://github.com/rfht/fnaify/blob/master/fnaify#L1013
added the symlinking into fnaify: https://github.com/rfht/fnaify/commit/9837f1509d32a4e0bc0c961cac3fc8ac3efc1f7e
the game could probably use some more extensive testing to see if other paths need to be fixed
closing...
The game is looking for Content/ui repertory and not the Content/UI that comes from the installer. Creating a symbolic link works.
The game also requires MONO_FORCE_COMPAT=yes to run correctly.