Open rfht opened 4 years ago
breaks Explosionade:
NOTE: if game should unexpectedly fail to start, make sure datasize limit is high enough. AT LEAST 2G are recommended for most games. See ksh(1) for ulimit command documentation
Controller 0: XBox360 Controller
IGLDevice: OpenGLDevice
OpenGL Device: Mesa DRI Intel(R) UHD Graphics (Comet Lake 3x8 GT2)
OpenGL Driver: 3.0 Mesa 19.2.8
OpenGL Vendor: Intel Open Source Technology Center
MojoShader Profile: glsl120
EXT_swap_control_tear unsupported. Fall back to standard VSync.
Audio loading. GCMem: 7603024
Audio finished loading. GCMem: 35234328
IGLDevice: OpenGLDevice
OpenGL Device: Mesa DRI Intel(R) UHD Graphics (Comet Lake 3x8 GT2)
OpenGL Driver: 3.0 Mesa 19.2.8
OpenGL Vendor: Intel Open Source Technology Center
MojoShader Profile: glsl120
EXT_swap_control_tear unsupported. Fall back to standard VSync.
Unhandled Exception:
System.ArgumentOutOfRangeException: StartIndex cannot be less than zero.
Parameter name: startIndex
at System.String.Remove (System.Int32 startIndex) [0x00004] in <2571c3bf945d467593e54e49d871d815>:0
at CrashDebugGame.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00099] in <3b32f1c76a6b474798cb9449035f29e1>:0
at Microsoft.Xna.Framework.Game.Tick () [0x0028d] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00800] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Microsoft.Xna.Framework.Game.Run () [0x00037] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Program.Main (System.String[] args) [0x000b9] in <3b32f1c76a6b474798cb9449035f29e1>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: StartIndex cannot be less than zero.
Parameter name: startIndex
at System.String.Remove (System.Int32 startIndex) [0x00004] in <2571c3bf945d467593e54e49d871d815>:0
at CrashDebugGame.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00099] in <3b32f1c76a6b474798cb9449035f29e1>:0
at Microsoft.Xna.Framework.Game.Tick () [0x0028d] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00800] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Microsoft.Xna.Framework.Game.Run () [0x00037] in <36e5a90e12ad49b3bfbbf66b82740466>:0
at Program.Main (System.String[] args) [0x000b9] in <3b32f1c76a6b474798cb9449035f29e1>:0
The stack trace is identical. This may be an issue in Microsoft.Xna.Framework.Game.dll
rather than the individual games.
breaks Game Type: