Closed ClemonadeStand closed 8 months ago
Can also confirm does not work on 1.0.7
Hi guys, I have the wrong LLL version in the manifest... Sorry about that :( So I tested the mod with Lethal Expansion and it seems to work fine. How do I create the conflict so I can understand what is going on here? In the meantime, I will fix the manifest version to be the latest version of LLL.
It's to do with Custom Moons and them being managed from my knowledge, not dungeon's themselves. Batby away atm until 13th and LE looking for someone else to continue it's functionality.
LLL 1.0.8-1.1.4 fights with LE on handling CustomMoons, I don't think there's issue with vanilla moon/generation.
If you're not already, jump into the discord: https://discord.com/invite/XeyYqRdRGC
Love the interior btw <3
It will work if I use latest LLL and LE and load experimentation for example but modded moons from LE don't show on the terminal. If you swap for LE Core instead then moons will show but any custom dungeon spawn rates for vanilla(facility/mansion) stay default to the moons and modded dungeons don't spawn properly
Also this gets spammed in the console
Also this gets spammed in the console
This doesn't always happen, just sometimes. I am investigating what it means.
Also this gets spammed in the console
I'm trying to replicate this myself but haven't been able to. Tempted to put in LE back in to see if it does anything to it.
The latest might fix the console spam issue. Pretty sure it was this lingering Unity water component thingy that wasn't being used.
Closing as I have everything setup with the latest LLL and I think the issue is gone?
Couple things, the the LethalLevelLoader dependency is version 1.0.7 but only works with the latest update. Would it also be possible to have a downgraded version to 1.0.7 due to the LLL update and Lethal Expansion having compatibility issues. Other than that the mod is awesome, I love the look. Unfortunately I can't use this until LLL and LE stop being a dumpster fire