Closed Aeniema closed 5 months ago
Thanks for the report :)
Thanks for the report :)
You're welcome :3 Do you know if the Apparatus working with Meltdown? I know MoreInteriors had issues with syncing it all etc, just curios if you had same issue or not?
Thanks for the report :)
You're welcome :3 Do you know if the Apparatus working with Meltdown? I know MoreInteriors had issues with syncing it all etc, just curios if you had same issue or not?
Are you talking about https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/ ? I haven't tried it. I meticulously set up the apparatus the same way Zeekers set it up for the facility levels. It works the way I think it should work (kills all the lights). Maybe the mod is very specific to looking for facility prefabs so it doesn't work everywhere generally? Worth a test since it will always spawn in the pool rooms interior. :)
Also these duplicates intended? and no worries will find out if it works! <3 :D
Also these duplicates intended? and no worries will find out if it works! <3 :D
Hey so those errors are caused by LethalLevelLoader trying to add my dummy prefabs to the network prefab list. I use the dummies to know which prefabs to replace with zeekers real ones. Hopefully we get a way to prevent this from happening, but the error seems benign since it's basically saying "tried to add non-networked prefab to the networked prefabs list". Nothing bad seems to occur from this, Unity just ignores adding them as it should but complains about it as it should. :)
Ah okay, this might be resolved in tomorrows update! Batby said they'll try and get an update out tomorrow!
You in the discord yet?
Can confirm Meltdown works in SIngleplayer, will test in Multiplayer as soon as I can ^^
Yep, I am on the discords. Maybe I should make a mod release post? haha
Yeah go for it! haha get some more eyes on this! Also Meltdown works in both Singleplayer and Multiplayer for me! <3 What's your discord in there? :D
Fixed in 0.1.7. I will keep this open while we ensure it is truly fixed, but I think I got it. All local clients get the update to clear the water footsteps so it should all be covered.
Water Splash on Footsteps are played if you leave through a fire exit whilst in water.