rfsheffer / PoolRooms

Pool Rooms Interior for Lethal Company
MIT License
2 stars 2 forks source link

Water Splash Sound (out of water) leaving fire exit #2

Closed Aeniema closed 5 months ago

Aeniema commented 5 months ago

Water Splash on Footsteps are played if you leave through a fire exit whilst in water.

rfsheffer commented 5 months ago

Thanks for the report :)

Aeniema commented 5 months ago

Thanks for the report :)

You're welcome :3 Do you know if the Apparatus working with Meltdown? I know MoreInteriors had issues with syncing it all etc, just curios if you had same issue or not?

rfsheffer commented 5 months ago

Thanks for the report :)

You're welcome :3 Do you know if the Apparatus working with Meltdown? I know MoreInteriors had issues with syncing it all etc, just curios if you had same issue or not?

Are you talking about https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/ ? I haven't tried it. I meticulously set up the apparatus the same way Zeekers set it up for the facility levels. It works the way I think it should work (kills all the lights). Maybe the mod is very specific to looking for facility prefabs so it doesn't work everywhere generally? Worth a test since it will always spawn in the pool rooms interior. :)

Aeniema commented 5 months ago

image Also these duplicates intended? and no worries will find out if it works! <3 :D

rfsheffer commented 5 months ago

image Also these duplicates intended? and no worries will find out if it works! <3 :D

Hey so those errors are caused by LethalLevelLoader trying to add my dummy prefabs to the network prefab list. I use the dummies to know which prefabs to replace with zeekers real ones. Hopefully we get a way to prevent this from happening, but the error seems benign since it's basically saying "tried to add non-networked prefab to the networked prefabs list". Nothing bad seems to occur from this, Unity just ignores adding them as it should but complains about it as it should. :)

Aeniema commented 5 months ago

Ah okay, this might be resolved in tomorrows update! Batby said they'll try and get an update out tomorrow!

You in the discord yet?

Aeniema commented 5 months ago

Can confirm Meltdown works in SIngleplayer, will test in Multiplayer as soon as I can ^^

rfsheffer commented 5 months ago

Yep, I am on the discords. Maybe I should make a mod release post? haha

Aeniema commented 5 months ago

Yeah go for it! haha get some more eyes on this! Also Meltdown works in both Singleplayer and Multiplayer for me! <3 What's your discord in there? :D

rfsheffer commented 5 months ago

Fixed in 0.1.7. I will keep this open while we ensure it is truly fixed, but I think I got it. All local clients get the update to clear the water footsteps so it should all be covered.