rfsheffer / QuestHands

An Unreal Engine 4 plugin for the new Oculus Quest hands tracking. To tie us over till Oculus's official release.
MIT License
111 stars 22 forks source link

Lagginess #3

Closed andersrodem closed 4 years ago

andersrodem commented 4 years ago

When opening the application, the hands are around 1 fps or so. The only way to fix this is to restart the application. After a restart, they work as they should again. I tried to hide my hands, but the lag is constant.

A sidenote is that the mesh-update on the hands has the same time inbetween updates, always. There is always about 1.3 seconds inbetween, never over, never less. Might help with troubleshooting.

rfsheffer commented 4 years ago

It is almost as if the lag is actually artificial for performance reasons. Since I query the hands SDK for finger positions as frequently as possible and the component tick is not affected, I believe it to be a bug in the Unreal Oculus SDK. I am going to try the new SDK update version 13 and see if it is fixed.

andersrodem commented 4 years ago

Aaah, i see. Looking forwards for updates :) Great project btw.

On Tue, 11 Feb 2020 at 20:01, Ryan notifications@github.com wrote:

It is almost as if the lag is actually artificial for performance reasons. Since I query the hands SDK for finger positions as frequently as possible and the component tick is not affected, I believe it to be a bug in the Unreal Oculus SDK. I am going to try the new SDK update version 13 and see if it is fixed.

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rfsheffer commented 4 years ago

Unfortunately version 13 doesn't fix the issue. I will take a deeper look soon.

rfsheffer commented 4 years ago

I am going to close this because it is a duplicate of the other issue. The other issue has a fix idea by Jumbli to check out.