Closed andersrodem closed 4 years ago
It is almost as if the lag is actually artificial for performance reasons. Since I query the hands SDK for finger positions as frequently as possible and the component tick is not affected, I believe it to be a bug in the Unreal Oculus SDK. I am going to try the new SDK update version 13 and see if it is fixed.
Aaah, i see. Looking forwards for updates :) Great project btw.
On Tue, 11 Feb 2020 at 20:01, Ryan notifications@github.com wrote:
It is almost as if the lag is actually artificial for performance reasons. Since I query the hands SDK for finger positions as frequently as possible and the component tick is not affected, I believe it to be a bug in the Unreal Oculus SDK. I am going to try the new SDK update version 13 and see if it is fixed.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/rfsheffer/QuestHands/issues/3?email_source=notifications&email_token=AMG3D2U77WV26P6S6VA6OFLRCLYY3A5CNFSM4KTBOKC2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOELNU2KQ#issuecomment-584797482, or unsubscribe https://github.com/notifications/unsubscribe-auth/AMG3D2QZLQPICSIGTE3BME3RCLYY3ANCNFSM4KTBOKCQ .
--
Mvh Anders Rodem Tlf: 91 51 21 68
Se hva vi driver med: www.spinnakerfilm.no
Unfortunately version 13 doesn't fix the issue. I will take a deeper look soon.
I am going to close this because it is a duplicate of the other issue. The other issue has a fix idea by Jumbli to check out.
When opening the application, the hands are around 1 fps or so. The only way to fix this is to restart the application. After a restart, they work as they should again. I tried to hide my hands, but the lag is constant.
A sidenote is that the mesh-update on the hands has the same time inbetween updates, always. There is always about 1.3 seconds inbetween, never over, never less. Might help with troubleshooting.