e.g. when using Selection Details on boat scenic travellers, or trying to access e.g. companion variable from some activate event
I think it could work better if you replace
reference.attachments.variables.script = nil
with
reference:clearActionFlag(tes3.actionFlag.useEnabled)
this way should just disable activation without changing variables status
e.g. when using Selection Details on boat scenic travellers, or trying to access e.g. companion variable from some activate event I think it could work better if you replace reference.attachments.variables.script = nil with reference:clearActionFlag(tes3.actionFlag.useEnabled) this way should just disable activation without changing variables status