rfuzzo / MorrowindPlusPlus

https://r-fuzzo.gitbook.io/morrowind++/ Morrowind++ - A lorefriendly vanilla-enhanced modlist for TES3 Morrowind.
https://r-fuzzo.gitbook.io/morrowind++/
MIT License
12 stars 1 forks source link

Notes on an install over the past few days #3

Open Dragon-32 opened 2 years ago

Dragon-32 commented 2 years ago

Been working my way through this after a recommendation from Danae. Excellent work all round, thanks for producing it.

I see there have been some updates to the guide so some of these maybe deprecated. After writing this out I intend to go through the guide again but not sure when that will be.

Finally, I saw this mod. It seemed like a good idea..? Tamriel Rebuilt - Original Soundtrack.

rfuzzo commented 2 years ago

wow :D that's so many good notes. Thank you so much!! I'll work them in

rfuzzo commented 2 years ago

Finish - TES3merge - shouldn't run TES3Merge before mlox so Merged Objects.esp is moved in load order?

no, that would be bad. mlox needs to run before so that tes3merge merges the plugins correctly. I added tes3merge exclusions for the esps after Merged Objects - with that Merged Objects is fine at the end.

rfuzzo commented 2 years ago

Finish - tes3cmd - Why not clean the plugins? Would need to exclude grass mods (just for speed) and Patch for Purists (fix a Bloodmoon error with Steel cuirass). 75 I have installed have some kind of junk in. Add running Fixit in Mash to the Instructions?

yeah I did that, but cleaning BCOM broke some MVRFs... so I'm a bit hesitant now with the cleaning.

rfuzzo commented 2 years ago

Finish - "Run MWSE-Update from your game folder." - But not from within Mod Organizer 2? Earlier said to always run via Mod Organizer 2 and screenshot of Tools set-up has a link for MWSE-Update.

NullCascade recently updated MWSE-Update to not work from within MO2 (because of some permission problems people had). I need to update Tools setup. thanks

rfuzzo commented 2 years ago

BCOM - Patches - Editing the plugins so only "abotGondoliers_RVP.esp" gets installed feels very wrong. Is this really correct? Maybe some explanation?

It's the other way round :D I'll update the list to make it more clear

Dragon-32 commented 2 years ago

Glad that was useful

I started a new game and the Firemoth ship was visible, according to PikachunoTM should enable entertainers, bcsounds, and LeFemm from UMOPP rather than the merged plugin when running with the naturalized ones; for now at least.

Haven't checked but people say that fixes things. I'll edit this when I get a chance.

rfuzzo commented 2 years ago

alright! that's good to know!

Dragon-32 commented 2 years ago

Settings things up as PikachunoTM suggested did indeed remove the Firemoth ship from chargen.

It could be worth telling people to clean the Boots of Blazing Speed plugin (BOBS.esp) with tes3cmd as that mod's got the evil GMSTs.

I've been getting an error message on game load due to Lyithdonea (MD_Azurian Isles.esm) that I'd downloaded from MD's Github _Expression Error Unable to find object "az_heal_bandage_01" in script az_scr_healremoval. I think I'm just going to remove the mod as I'm repeatedly hitting the 32bit limit and getting CTDs.

Is it OK me just adding things to this one Issue, or would you prefer it if I created new ones?

rfuzzo commented 2 years ago

hej, thank you so much for your comments. :) I don't mind either way.

yeah I got the az_heal_bandage_01 error as well, probably best to remove Lyithdonea then I guess. I'll ask MD about it and for crashing, hmm I didn't get any so far, but if removing Lyithdonea helps in this department too...

cleaning, yeah. I added a section telling how to clean all esps. but it would probaly make sense to specify which not to clean (base esps, BCOM...)

rfuzzo commented 2 years ago

okay, so:

Dragon-32 commented 2 years ago

I'd say to add Fixes for Purists to the "don't clean" list too. That will intentionally have the same values as Tribunal for the Steel Cuirass. Tribunal.esm fixed the Morrowind.esm record and then Bloodmoon.esm has the original, wrong values from Morrowind.esm

Dragon-32 commented 2 years ago

Hey. Me again.

BCoM - Patches I think the _abotGondoliersRVP.esp is needed

I tried taking a gondolier (without this plugin) from Vivec's temple to Ebonheart and the route passed through the docs that BCoM adds. I tried it again with this mod enabled and the gondolier took a detour around them. I think that's what's meant by "activate both esp"

Repairing saves Error reported by Wrye Mash on trying to run Repair All on a save.

Know Thy Ancestors - TR.ESP has bad refs. _BM_SInn - (Vanilla Inns - Animated Morrowind).ESP has bad refs

I would say which ones but Mash doesn't seem to log anything useful in its log file. I think it was the tomb entrance door for the first and a rock static for the second.

rfuzzo commented 2 years ago

Hi Dragon :D thanks!

Bcom Patches

Interesting... I'll investigate

Repairing Saves

Yeah I noticed that too... πŸ€” I didn't really find anything useful either but I should look again. Hmm. I have to confess I never really used repair all, but it uses tes3cmd right? I could debug that...

Dragon-32 commented 2 years ago

Hi Dragon :D thanks!

Bcom Patches

Interesting... I'll investigate

Repairing Saves

Yeah I noticed that too... πŸ€” I didn't really find anything useful either but I should look again. Hmm. I have to confess I never really used repair all, but it uses tes3cmd right? I could debug that...

It's solely a Mash thing. IIRC, it's where a record in a plugin doesn't have a valid mod index for a particular reference. That mod index should be the .esp or one of its .esm masters. It's been some years though. There's probably more in some of Wrye's documentation, he was pretty good about that.

I'd say maybe just have some words in the Repairing Saves section that it might highlight some errors with plugins not noticed until now. People should use Repair All on the plugins Mash highlights until they're all done and the person can Repair their save.

rfuzzo commented 2 years ago

alright, that's good advice (dint' know that myself)

rfuzzo commented 2 years ago

done βœ… thanks

Dragon-32 commented 2 years ago

Not sure if I should have posted this on Discord or here, went with continuing here.

UI Expansion Better Training Icons This is in the UI > Fonts and Icons section of the guide. UI Expansion itself is in the UI > Gameplay section of the guide and installed afterwards. With that install order, from what I can see in Mod Organizer 2, none of the assets from UI Expansion Better Training Icons are actually used in game.

Memory usage Think I mentioned this earlier but holy heck a modded Morrowind struggles with the 32bit limit.

Have you considered a "dealing with 32bit memory limits" section? When I first started out with this guide I was getting CTDs multiple times in the hour. Now I'm down to about 1 an hour, depending on what I'm doing.

Things I've done: MGE XE distant land World texture size kept at default (both colour and normal map) Distant static textures set to 1/8

morrowind.ini settings Interior and exterior cell buffers set to 0 DontThreadLoad set to 1 (this maybe a placebo but I think it helps)

external programs configured an exception in my AV for Morrowind directory close RivaTuner Statistics Server before starting Morrowind According to Sysinternal's VMMap these were accounting for ~40MB each of morrowind.exe's RAM usage

I've also got Process Lasso purging working sets and standby lists every few minutes (CleanMem can do this too) but I can't say I've seen any effect of that using Memory Monitor in game

Finally I've run textures through Optimizer Textures, which is a bit of a fiddle to configure with its haphazard approach to its own configuration options.

I think having something here would be useful. I was expecting things to be less crash-tastic than they were when I finished the guide. It's still Morrowind but things are somewhat better now with those changes.

rfuzzo commented 2 years ago

Cool, thank you! I added a Memory Management section, that's a good idea. πŸ‘

also fixed UI expansion derp.

Dragon-32 commented 2 years ago

Think you may want to read this comment of mine and RandomPal's replies. Basically he's saying to drop "Balmora Guilds Expanded" when running "Beautiful Cities of Morrowind"

rfuzzo commented 2 years ago

read through it and I noticed the duplicates yesterday too. This answers my question. great!

Dragon-32 commented 1 year ago

Hey. Back here again as the Issue is still open.

Saw this in Hrnchamd's sticky post for MGE XE:

NOTE: for users of DXVK: DXVK 2.1 has a bug with lighting that causes some scenes to be black. e.g. Head choice window and inventory portrait. Please use DXVK 2.0 until it gets fixed.

DXVK in Setup section links to releases/latest so that's 2.1. The async one doesn't seem to have a version based on 2.1 yet.

rfuzzo commented 1 year ago

ah right thanks, I downloaded 2.0, but didn't mention it on the guide