Would it be possible to add a configurable option to delay closing processed which were started when ED is launched by some number of seconds? Currently the starting of processes works excellently, but for example EDDLite is killed before it has a chance to send information to Inara when ED is shut down, meaning that it has to be manually run again right after being killed in order to make sure the update happens.
Would it be possible to add a configurable option to delay closing processed which were started when ED is launched by some number of seconds? Currently the starting of processes works excellently, but for example EDDLite is killed before it has a chance to send information to Inara when ED is shut down, meaning that it has to be manually run again right after being killed in order to make sure the update happens.