Closed rgalanakis closed 10 years ago
@bmumm says build sizes are down, so we're good here.
Unity does it's own .ogg compression. putting in mp3 files will result in compressed-compressed files, seriously lowering quality.
Using full quality .wav files and checking unity's compression rates will give a much better result.
Unity docs say it uses mp3 compression internally. Are you sure its ogg? We were seeing huge build sizes with less-compressed mp3s, and better build sizes with more compressed mp3s. Why would this be the case. Not something we need to figure out at this moment but we'll want to know at some point. Will reopen and assign to beta.
That's because we never turned on compression for the files inside of Unity. So only compression happening is the preprocess.
Using VBR seems to be working properly.
If unity doing compression itself? If so, can we use .wav files instead of .mp3, so files will import faster?