rgd87 / LibClassicCasterino

Enemy Casts library for Classic
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possible bug with Grenades #28

Open gobacktogo opened 5 years ago

gobacktogo commented 5 years ago

hey,

someone threw an iron grenade at me. the cast bar showed up for a brief moment but disappeared way before the cast had finished, and a bit later the grenade hit me.

i think it has to do with the fact that nades can be casted while moving and your library has some build in checks for movement before a casts actually finished, in order to circumvent a bug where moving right after starting a spell does not trigger a cast failed message or something? this conflicts with casts that can be done while moving, though.

could this be fixed?

thanks for your work!

d87 commented 5 years ago

Yeah, it's surely movement checks, should be fixed now

gobacktogo commented 5 years ago

thanks, that was fast :D

gobacktogo commented 4 years ago

hey, i am not 100% sure but i think it is only fixed for iron grenades. cant really test it atm since servers are in maintenance, was just watching a clip where i did not see a cast bar for a thorium grenade at all.

there are i think other throw-ables which give a cast bar that can be used while moving but i dont really know which. iron and thorium grenades are the commonly used ones, though. i might be able to come up with a more complete list after some testing.