I believe that instead of using <emitter type="envmap">, you can define custom illumination settings using <emitter type="point"> and <emitter type="area">. I have attached an example below. If your target scene contains complex illumination settings, modeling the illuminants in blender and exporting them using the mitsuba-blender add-on might be handy.
I believe that instead of using
<emitter type="envmap">
, you can define custom illumination settings using<emitter type="point">
and<emitter type="area">
. I have attached an example below. If your target scene contains complex illumination settings, modeling the illuminants in blender and exporting them using the mitsuba-blender add-on might be handy.