Open BuffelSaft opened 2 years ago
Comparing the Bulbapedia page, Moonlight doesn't state what happens in Strong Winds, compared to the other two moves.
Confirmed that in USUM all three moves have the exact same effect.
We could always keep the effects and add a config for the GEN2 behaviour.
We could always keep the effects and add a config for the GEN2 behaviour.
I remember there were discussions about emulating Gen 1/2's battle quirks via config once we caught up to the latest Gen and had nothing else to do, but didn't go too far.
At one point I tested the possibility of adding mid-gen configs, including Gen 1/2 ones, but ended up being too convoluted. Maybe we could start looking into it again 👀
We could always keep the effects and add a config for the GEN2 behaviour.
I remember there were discussions about emulating Gen 1/2's battle quirks via config once we caught up to the latest Gen and had nothing else to do, but didn't go too far.
At one point I tested the possibility of adding mid-gen configs, including Gen 1/2 ones, but ended up being too convoluted. Maybe we could start looking into it again 👀
Yeah, I noticed you even started with one PR for Shuckle gen2 behavior. I think having them as available, but set to FALSE by default, is a good option.
This seems to be junk leftover from gen 2, where these moves were actually different (they each healed different amounts based on the time of day). From gen 3 onwards, they're identical to EFFECT_SYNTHESIS, so they could all use the same move effect.
This would simplify checks like this:
into
if (HasMoveEffect(battlerDef, EFFECT_SYNTHESIS)