rh-hideout / pokeemerald-expansion

Feature branches for the pokeemerald decompilation. See the wiki for more info.
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Missing Mon Animations #26

Open ghoulslash opened 3 years ago

ghoulslash commented 3 years ago
LOuroboros commented 3 years ago

Maybe the Arceus Forms and whichever other new form is missing a proper animation should be added to this list, and then close #1228 ? This issue already seems to cover certain forms anyway.

DizzyEggg commented 1 year ago

This list gotta be surely out of date?

LOuroboros commented 1 year ago

This list gotta be surely out of date?

Yup, it sure is.

As it stands, most of the Gen. 5 and 8 species lack a proper front animation, as well as many many forms such as the Alolan or Galarian Forms. https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2442 https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2764 https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon.c#L2862

As for the back animations, every single species past Gen. 3 is lacking one. https://github.com/rh-hideout/pokeemerald-expansion/blob/master/src/pokemon_animation.c#L602

EchedelleLR commented 8 months ago

Hi, just to ask.

I wanted to report a feature request related to Pokemon battle animations (Pokemon sprites themselves) and I found this.

Is this related to that? The report was related to some people (including me) wanting the Pokemon B/W sprite animations during battles showing the Pokemon more vivid.

leo60228 commented 8 months ago

@EchedeyLR This issue is for the fact that some Pokémon have one animation frame instead of two. Using the BW sprites isn't possible as they're larger than GBA sprites, and drawing over 1000 fully animated sprites would be a very difficult task (not to mention the ROM space and coding required).