Open AlexOn1ine opened 1 week ago
After researching more, entry hazards are done at the same time as 3.
DOUBLE_BATTLE_TEST("Switch In Order Test")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR) { HP(1); }
PLAYER(SPECIES_PIKACHU) { HP(1); }
PLAYER(SPECIES_TERAPAGOS);
PLAYER(SPECIES_TREECKO);
OPPONENT(SPECIES_TORCHIC) { HP(1); }
OPPONENT(SPECIES_GOLEM);
OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); }
OPPONENT(SPECIES_MUDKIP);
} WHEN {
TURN {
MOVE(playerLeft, MOVE_STEALTH_ROCK);
MOVE(playerRight, MOVE_SPIKES);
MOVE(opponentLeft, MOVE_STEALTH_ROCK);
MOVE(opponentRight, MOVE_EXPLOSION);
SEND_OUT(playerLeft, 2);
SEND_OUT(playerRight, 3);
SEND_OUT(opponentLeft, 2);
SEND_OUT(opponentRight, 3);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, opponentRight);
}
}
Incomplete test made for viewing purposes only. Showdown replay for reference
Description
According to research from kittenchilly this is the order of ability activation which is not correct in expansion. If there is a primal reversion on field drought / drizzle are skipped.
Version
1.9.3 (Latest release)
Upcoming/master Version
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