Closed jinlan closed 5 years ago
Loaded, it crashed again.
Just tried version : 2b1d4adad5071d226624f0cc977ac3da6dea3551 No longer cause rimworld to crash, but stackoverflow again.
Exception in JobDriver tick for pawn ACPTapir91298 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_661847) A=Thing_Mech_Crawler91415) lastJobGiver=RimWorld.JobGiver_Manhunter
System.StackOverflowException: The requested operation caused a stack overflow.
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch0 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x000b1>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000c8>
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x0007e>
at WhatTheHack.Harmony.Pawn_HealthTracker_SetDead.Prefix (Verse.Pawn_HealthTracker) <0x001e2>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.SetDead_Patch2 (object) <0x0001c>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00f3a>
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Crashed again for 2b1d4ad.
Thanks for reporting. I'll look into it this weekend. Seems to be related to the functionality that makes sure some modules are destroyed on death of the mech.
I just uploaded a fix in 5d9158aeade80cb6d11999f227ccbb5aad188556. Please let me know whether it fixes the crash for you.
fixed. you can close this issue now.
Rimworld crashed when this exception thrown. Clawer is from "more mechanoids" mod. Tapir is from animal-collab mod. Two clawers is fighting with a group of about 5-10 tapirs. Both have targeting hacking, with battery. One of them has optic module, self destruct module, overdrive module. Overdrive ability is activated. My version is : 9fd573ab442ddbf89944fc3d4a3acffc858d2c33
Tapir works fine before, and this is the first time a hacked mech is fighting on my rimworld installation.