Open SeseMueller opened 1 year ago
Additional information: https://github.com/rhelmot/CelesteRandomizer/blob/f77aadbaf3c782396c0ba0e315eff23a970c0ec0/Randomizer/Entities/FindTheoPhone.cs#L65C1-L65C37 is the line causing the crash and this.Scene
is null. Adding a null check would just allow the user to keep the invincibility. I will continue looking into alternate solutions
Okay this was an easier fix then expected.
When Theo's phone lies close enough to the edge of a room that it can be activated while transitioning, the cutscene gets stuck after the transition and never plays. The player is stuck waiting and when they skip the cutscene, it crashes. I am running the latest Version of the randomizer, as downloaded by Everest. Crash log: