Closed swoolcock closed 4 years ago
do you perhaps have an error_log.txt? your log.txt doesn't show the actual cause of the crash.
Hmm that's very odd, the log.txt I was looking at had a lot more info in it than the one I apparently uploaded, and now I can't find the original. Here's the error_log.txt too. error_log.txt
I worked out the original settings I had to get that world:
Seed: swlt4z
Maps: Chapters 1, 2, 3, 4, 6, 7 A-sides only
Logic: Pathway
Length: Medium
Dashes: One
Difficulty: Normal
Repeat Rooms: Off
Enter Strange Holes: Off
Illuminate Path: Hub Rooms Only
Golden Strawberry: Off
I'll try to reproduce it and get a better log file.
Edit: Reproduced it at the same point, here's a full log this time. log.txt error_log.txt
Edit 2: It's the transition between these two rooms:
(08/03/2020 18:04:17) [Everest] [Verbose] [randomizer] Adding room Celeste/3-CelestialResort/A/13-x at {X:10368 Y:232} (29)
(08/03/2020 18:04:17) [Everest] [Verbose] [randomizer] Adding room Celeste/3-CelestialResort/A/roof00 at {X:10552 Y:48} (30)
Edit 3: Doesn't crash if I skip the cutscene.
This should be fixed in the next patch as per #61
Not sure whether this crash is from CelesteRandomizer or from the custom Badeline cutscene.
I assumethe cutscene is from "Badeline's Training" that I have installed: https://gamebanana.com/maps/207516 Edit: This is the one: https://youtu.be/wSVnlwFrcZk?t=778I exited through the top of a room (can't remember which one) and landed on the hotel roof. It immediately played one of the custom Badeline cutscenes, which I went through manually (didn't skip). Once the cutscene was finished, the game froze for about 5-10 seconds (music still playing), then crashed.
I see this in the log, so assume it's the seed for the world:
(08/03/2020 15:08:53) [Everest] [Verbose] [randomizer] new area randomizer/swlt4z_496073329
Log: log.txt
OS: macOS Mojave 10.14.6 Controller: Xbox Elite Series 2 Celeste: v.1.3.1.2 from itch.io Everest: v.1.1847.0-azure-fcc35 CelesteRandomizer: v0.3.3 Speedrun Tool: v.2.1.11
Note that I've replaced the SDL library in Celeste with the latest from libsdl.org, as it adds support for my controller.